I am new to Unity. I have created some basic camera framework to move the camera around on a top down type view and it does the job but why does the mouse panning seem so smooth but the key moving(w,s,d,a) seem choppy?
// panning
if (Input.GetMouseButton(0))
{
transform.Translate(Vector3.right * Time.deltaTime * PanSpeed * (Input.mousePosition.x - Screen.width * 0.5f) / (Screen.width * 0.5f), Space.World);
transform.Translate(Vector3.forward * Time.deltaTime * PanSpeed * (Input.mousePosition.y - Screen.height * 0.5f) / (Screen.height * 0.5f), Space.World);
}
else
{
if (Input.anyKey)
{
string keyPressed = Input.inputString;
switch (keyPressed)
{
case "d":
transform.Translate(Vector3.right * Time.deltaTime * PanSpeed, Space.Self);
break;
case "a":
transform.Translate(Vector3.left * Time.deltaTime * PanSpeed, Space.Self);
break;
case "s":
transform.Translate(Vector3.down * Time.deltaTime * PanSpeed, Space.Self);
break;
case "w":
transform.Translate(Vector3.up * Time.deltaTime * PanSpeed, Space.Self);
break;
default:
break;
}
}
}