Panorama navigation

I would like use the webplayer to put interactive panoramas online – interactive 360 panoramas as in Quicktime VR etc – like those eg. on Panodigg
www.panodigg.com

Panorama navigation is different from standard mouse look in the kinetics of the mouse drag interaction. Most significantly, the panning (tilting) gets faster the further you drag from the original click point. This is the Lingo (Shockwave) I use to do this
on mouseDown me
set startV = the mouseV
set startH = the mouseH

repeat while the mouseDown
mypan = member(“newBox”).cameraRotation[2]
mytilt = member(“newBox”).cameraRotation[1]
myroll = member(“newBox”).cameraRotation[3]

set tDX = -(the mouseH - startH) / 1800.0
set tDY = -(the mouseV - startV) / 1800.0

mypan =mypan + tDX

mytilt = mytilt + tDY
if mytilt >90 then
set startV= the MouseV
set tDY = -(the mouseV - startV) / 300.0
if tDY > 0 then
set tDY = 0
end if
end if

if mytilt <-90 then
set startV= the MouseV
set tDY = -(the mouseV - startV) / 300.0
if tDY < 0 then
set tDY = 0
end if
end if

member(“newBox”).cameraRotation = vector(mytilt, mypan, 0)

end

Could someone be so kind as to indicate how one might do this in Unity3d?
thanks
Peter M

Pretty much the same way. Just get the mouse position using Input.mousePosition.

Thanks! but could you (someone) be so kind as to write those panorama navigation lines out? I want to start putting my panoramas online with the Webplayer right away … :slight_smile:
… you can check myu panoramas out here btw - in Quicktime and Flash mode
http://www.mediavr.com/blog

Unity3d has great potential for panoramic and stereo virtual reality content I think

Thanks
Peter M