I’m trying to implement a physics-based paper particle system into my scene.
It should look similar to this:
I just want to flex the paper while it’s whirling around - it does not have to be interactive with other colliders.
Thanks for your help!
I don’t think the default Shuriken particle system supports something like this natively. Actually I think particle system is not suitable in this paper simulation if you consider that a particle must be given a definite lifetime to die at one point. The closest thing you can get in Unity without extra asset would be cloth but the cloth physics component only supports colliding with any assigned capsule or sphere collider, no mesh collider sadly.