Parallax backgrounds. where to start? any tutorials?

still going through the various scripting tutorials, there was a cool one to make a 2D game world too

but at the moment i really want to make a parallax background system and test it out with simple shapes

keep in mind the shapes will, in the end, be adobe illustrator output files (probably .pngs)

trying to make something similar to FEIST

multiple gui textures in different distances to camera and moving them appropriately to their “distance to cam” would do that.

there is no tutorial for unity on that topic but 100+ on the topic in general on the web :slight_smile:

and feist likely has no parallax scroling or alike. They have real 3d objects in various depths and use a normal camera instead of a orthographic one → automatic parallaxing