parallax-corrected-cubemap?

Has anyone tried this in unity?

The technique is toward the bottom, but there is also a lot of other great info there as well relating to cubemaps.

http://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap

Think this is the same thing?

http://forum.unity3d.com/threads/113784-Has-any-one-experimented-with-Box-Projection-Correction-Environment-Mapping