Parallax mapping problem

Hi, I'm having a very specific problem with Unity at the moment... I have a bunch of walls and a floor with parallax textures, and they work fine. But, when I apply a lightmap and a custom model comes into the viewport the parallax effect disappears and the walls and floor have a "wavy" look to them...

Parallax on wall:

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Parallax on custom model:

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Thanks

I have seen this before, Baking shadows or AO will ruin normalmaps, parallax heightmaps and specularity maps if you are using a custom shader for that. Try to turn the textures to diffuse only while you’re baking and add the parallax after.