Hi, I was wondering if I could get help with a problem I’ve been having with parallax textures.
I have a room setup, with a door at one end, the door is a seperate model to the wall, and both of them have parallax textures.
When I click on the wall and hit ‘save’ the parallax map scales down on the door model, but looks fine on the wall. Where as when I click on the door, the wall’s texture gets “curvy” and looks flat, but the door looks fine.
Wall clicked :
Door clicked :
I think it’s an issue with the height map tiling abnormally.
Thanks in advance!
Also, if anyone knows of a Steep Parallax/Relief shader that works with unity 3.3, could you give me a link?
The second shader (Relaxed Cone) works, but it doesn’t use scene lighting, you have to define the light source within the shader and looks a bit ‘off’.
Thanks anyway.
Thanks Frank, that one did the trick. Just having a bit of a problem with the normal map, it seems to be quite out of position, I’ll try find a fix.
New info on the main topic:
I found out that when the door and any other custom model comes into view, the wall’s height map disappears. A simillar thing was happening when I was putting transparent bumped specular textures onto objects. But I fixed that as I the only objects that use transparency are very small, and the bump mapping is hardly noticible anyway.
It may be a problem with the model, because I’m not very talented when it comes to modeling.
Edit:
The offset normal map is only present in the editor window, not when I preview or play the game.