How can we make a cube be 3 height from the terrain and it rotation to be the same as the hills and land,and move around anywhere like it floating over the terrain. C# please
- Raycast down from the cube until it hits the terrain.
- Set the transform.position of the cube equal to the hit point position + Vector3.up * 3.0f
- Set the Euler angles of the transform.rotation of the cube equal to the hit point normal
It’s exactly the same in whatever scripting language you want.