Hey all, I’m an avid VS fan and going to be moving to Mac OS to do iPhone Dev. I was wondering whether Unity properly integrates with Parallels and VS or whether I have to screw around a bit to get it working. I’d prefer to avoid MonoDevelop if possible but I dont want to kill the workflow too much. Anyone had experiecn with this?
Unity on Mac generates an SLN but it does not support VMs in any form, it targets native OSX usage.
But that does not prevent VS in the VM box to open the sln naturally
For iphone there isn’t that much difference anyway as debugging etc of iOS apps requires xcode, just keep in mind the limited featureset of iOS targeting and AoT compilation
Sweet. I understand that iOS debugging and compilation requires XCode but when writing/refactoring I much, much prefer VS than any other IDE. Makes me happy if it will work. Thanks for the reply!