Hey all, I just released my Unity game, Paranautical Activity a few weeks ago. Figured I’d come by and share. Questions and feedback are more than welcome!
The look/feel that you’re using voxels is quite cool… not sure I’ve seen this done in a large-environment 3d fps type of setting before. However, I gotta say watching you play it, the camera movement is really nauseating. Maybe because the environment is quite dark and so it’s hard for my eyes to lock onto stuff, it seems like it’s jumping all over the place.
Great work mate. Love pulling this game out when I need a solid dose of action, colour and great music. Good luck for the future and keep pushing out great games