Hello!
So I have created my own system for resetting the player to the worlds zero point, and it seems like its working, but I have a question concerning the units the player is moving. My system is set up so the player is a child of the world object which holds all assets that needs to be set to the world’s zero point.
I noticed that the child player of my world game object is increasing its position values inside the world game object even though i reset my world object(with the player inside) back to zero with the player’s position as the world objects new parent position.
Hope that makes sense?
I guess the short question is; Will the childs large position values inside the world parent object give me float precision problems even though the player object is at the global scene zero position?