How to make the plateObj the parent when it is instantiated and the nasiObj to be the child of the parent when instantiated ?
if (gameObject.name == "base_piring")
{
if (Gameplay.cuttingboardS1 == "empty")
{
Instantiate(plateObj, new Vector2(338.7f, 337.1f), plateObj.rotation);
Gameplay.cuttingboardS1 = "piring";
}
}
if (gameObject.name == "base_nasi")
{
if (Gameplay.cuttingboardS1 == "piring")
{
Instantiate(nasiObj, new Vector2(338, 339.7f), nasiObj.rotation);
Gameplay.cuttingboardS1 = "piringNasi";
}
}
,How can I make the plateObj to be the parent when instantiated and nasiObj to be the child whrn instantiated
if (gameObject.name == "base_piring")
{
if (Gameplay.cuttingboardS1 == "empty")
{
Instantiate(plateObj, new Vector2(338.7f, 337.1f), plateObj.rotation);
Gameplay.cuttingboardS1 = "piring";
}
}
if (gameObject.name == "base_nasi")
{
if (Gameplay.cuttingboardS1 == "piring")
{
Instantiate(nasiObj, new Vector2(338, 339.7f), nasiObj.rotation);
Gameplay.cuttingboardS1 = "piringNasi";
}
}