I posted this on Unity answers, but it looks like nobody can work it out, here’s my question -
I guess this is a pretty simple question, but I just can’t find the answer.
I’ll use this example for a base, say we’re flying a rocket. Now the rocket’s power doesn’t come from the rocket itself does it? It comes from the rockets engines. So what I am trying to do is re-create that. I first create the engine object, and add force to it, making sure I lock all rotations and what not. I then attach the engine object to the main rocket, this is when I run into problems. Instead of the engine sticking to the rocket, the engine just flies off itself.
What do I need to change here?
~ Alex