Parent Collider

Hello,

I have a platform, which was built from several objects (20-25). Each object had it’s own collider. This has caused me some gameplay problems, so I have created an empty game object, and I have made the platform building blocks it’s child. I have also removed the building blocks own collider.

I would like to add one big collider to the empty game object. I have tried to add it from the inspector, but then the collider was inaccurate.

Is there any way to add a big mesh collider to the game object, so the platform will have one big collider, instead of 20 small?

You can manually readjust the size of the box collider in your empty gameobject. I think that would be faster and what you need to right?