I have a bullet cloned prefab entering a cloned Collider prefab that makes its rigidbody isKinematic to freeze it on entry, however its not sticking to the object.
I can manage to stick the Target to the Bullet, but not vice versa.
ie “parent colliding object to collision object”
As they’re cloned prefabs I cant call on them by name - I just need it to dynamically find them.
(the collision object is the one with the script on it)
No amount of digging through forums can find me a working C# answer.
Any help would be fantastic!