Is there a way to do this? So far I have a parenting code but it doesn't seem to last long enough for me to know if it works or not.
var prefab: Transform;
var Parent : GameObject;
var Map3 : Transform;
function Update () {
if (Input.GetKeyDown("z")){
transform.parent = Map3.gameObject.transform;
}
else
transform.parent= null;
if (Input.GetKeyDown("z")){
transform.parent = Map3.gameObject.transform;
}
else
transform.parent= null;
if (Input.GetKeyDown("z")){
transform.parent = Map3.gameObject.transform;
}
else
transform.parent= null;
if (Input.GetKeyDown("z")){
transform.parent = Map3.gameObject.transform;
}
else
transform.parent= null;
}