I have a project with a scene in unity 4.6.2, and when I parent a empty game object to a full 3d object, it sticks to the object regardless. But when I make it a child as oppose to a sub parent, it doesn’t.
And a few screenshots for reference. Just in case images to display.
https://db.tt/69aoGRzq
https://db.tt/MJIJZfsb


David Berger :
I do not understand what your problem is because I’m not sure what you want to do.
It’s why an empty object(like in my screenshots) stick to objects that are the children of that object.
Doing a little more research and asking around, I was told the gizmo tool handle buttons to the right of the standard position, scale, rotate buttons solves this problem. So when it’s centered you just click on it so it’s pivoted. Problem solved.