Hello,
I’ve just discovered strange behaviour for me. When I parented an object with CharacterController to object that contained rigidbody and was not kinematic, I observed that when I apply force to rigidboy (AddForce) and continuously move CharacterController (Move(Vector.Zero)) it didn’t follow its parent. On the other hand, when I removed this Move(Vector.Zero) it followed the object as I expected at the beginning. I wanted to create a vehicle that objects could jump into it and transport to different locations in the world, so parenting crossed my mind at once.
Can anybody explain that behaviour to me?
Regards,
Norbert