So I tried creating a gameobject from code, and then setting the transform.parent
to this.transform
, but in the hierarchy of the editor it doesn’t appear as a child, and also when the parent gets destroyed, the child remains…
Any reason to this?
void Start () {
GameObject newobj = new GameObject("Testing");
newobj.transform.parent = transform.parent;
GameObject.Destroy(gameObject, 2);
}
After 2 seconds, the original object is destroyed, but “Testing” is still there.