I’m trying to unparent an object without changing the position. I’ve tried using SetParent with worldPositionStays set to true as a parameter, and I’ve even tried this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Guard : MonoBehaviour
{
public Transform gun;
private void Start()
{
Vector3 gunPos = gun.position;
Quaternion gunRot = gun.rotation;
gun.SetParent(null, true);
gun.position = gunPos;
gun.rotation = gunRot;
}
}
and it hasn’t worked. What’s going on here?