Hey, All!
Is it possible to parent to DontDestroyOnLoad?
During the game the player can parent itself to a gameObject in the scene that isn’t DDOL. The player holds onto the DDOL script, but isn’t in the DDOL hierarchy anymore. I want my player back in the DDOL hierarchy. I attempted to save the old transform prior to parenting so I could re-parent to that old transform, but that isn’t working. SetParent(null) also just parents to the current scene.
Any recommendations?