So guys, as the title kinda explains… I Want to make a Parkour game, FPS. I have tried this before but I couldn’t make a Wall run function, so Im asking. How do I make the player go upwards when he hits the Wall or object? I know how to use raycast to detect if looking at and in range, so I only need the upward motion for now at least. I know you Can use the “transform.translate” but that makes the player almost teleport! So how do I make him go up smoothly?
what i did was add a 0.4f delay before it would “teleport” and in that time i have a animation that starts and as soon as it teleport it looks like it realy was pulled up there is a few more lines that let it know that “ClimbAnim” is and “cam” but thats where it tells where to animate and when to wall climb