Parse and Unity on Windows Store App


I’m using Parse in my Unity project for two days now, and it’s far beyond everything I tried before.

But I’m stuck using it on Windows Store App.

When I try a simple command such a CountAsync() on a ParseQuery I get this error :

MissingMethodException: Method not found: ‘UnityEngine.WWW…ctor’. Parse.PlatformHooks+d33.MoveNext () UnityEngine.Debug:LogException(Exception) Parse.d33:MoveNext()

On Android build or even on Desktop build (Windows 7) everything works fine. It only happens on Windows Store App.

Any help would be very appreciated. Thanks,

A little late to the show here, but I ran into something today that might help. I was building a DLL which referenced UnityEngine.dll, and got this precise error when using the WWW constructor which takes a Dictionary<> (v4.5). Using the DLL on v4.3.3 produced this error, but I was able to circumvent it by using the variant that takes a Hashtable. I don’t use Parse, but if others are having problems like this, perhaps it will help.