Hi, Ive my project done with parse as backend, it works fine within Editor, but dont work at all in android build, even this default snippet from the official geting started docs
var user = new ParseUser()
{
Username = "User",
Password = "12345",
};
Task signUpTask = user.SignUpAsync();
Any thoughts?
I was able to fix this by going back to the Parse Unity SDK v1.3.2:
I had to remove all my LogOutAsync() calls with LogOut() to get the SDK working again, and now all my calls to the Cloud Code seem to be working fine again also. I do most of my Parse work in the Cloud Code (for various good reasons), so these are the only two parts of the SDK I need working.
I found this answer here:
Parse is awesome, but the Unity SDK is poorly managed by the Parse team. I am currently using it for two projects which are close to finished so I won’t change at this point in time. However, in the future I will check out this app42 service. If Parse doesn’t start supporting Unity better, then I will have no choice but to try something new with my next project.