Parsing error (84,1) HELP!!!

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class MultiplayerManager : MonoBehaviour 
{
	public string PlayerName;
	
	public static MultiplayerManager instance;
	
	private string MatchName = "";
	private string MatchPassword = "";
	private int MatchMaxUsers = 32;
	
	public List<MPPlayer> PlayerList = new List<MPPlayer>();
	
	void Start()
	{
		instance = this;
		PlayerName = PlayerPrefs.GetString("PlayerName");
	}
	
	public void StartServer(string servername, string serverpassword, int maxusers)
	{
		MatchName = servername;
		MatchPassword = serverpassword;
		MatchMaxUsers = maxusers;
		Network.InitializeServer(MatchMaxUsers, 2550, false);
		MasterServer.RegisterHost("DeathMatch", MatchName, "");
		//Network.InitializeSecurity();
	}
	
	void OnServerInitialized()
	{
		Server_PlayerJoinRequest(PlayerName, Network.player);
	}
	
	void OnConnectedToServer()
	{
		networkView.RPC("Server_PlayerJoinRequest", RPCMode.Server, PlayerName, Network.player);
	}
	
	void OnPlayerDisconnected(NetworkPlayer id)
	{
		networkView.RPC("Client_RemovePlayer", RPCMode.All, id);
	}
	
	[RPC]
	void Server_PlayerJoinRequest(string playername, NetworkPlayer view)
	{
		networkView.RPC("Client_AddPlayToList", RPCMode.All, playername, view);
	}
	
	[RPC]
	void Client_AddPlayToList(string playername, NetworkPlayer view)
	{
		MPPlayer tempplayer = new MPPlayer();
		tempplayer.PlayerName = playername;
		tempplayer.PlayerNetwork = view;
		PlayerList.Add(tempplayer);
	}

	[RPC]
    void Client_RemovePlayer(NetworkPlayer view)
    {
        MPPlayer temppl = null;
        foreach(MPPlayer pl in PlayerList)
        {
            if (pl.PlayerNetwork == view)
            {
                temppl = pl;
            }
        }
        if (temppl != null)
        {
            PlayerList.Remove(temppl);
        }
    }
	
public class MPPlayer
{
    public string PlayerName = "";
    public NetworkPlayer PlayerNetwork;
}

You are missing a closing ‘}’ in your code. I’m guessing it should go on line 79. Note for future posts like this one is it helpful for you to copy the entire error message in to the question, and to put a comment in the code on the line Mono indicated. Numbering in QA and numbering in the original file don’t always match.