Parsing Error C# script

I am having troubles trying to figure out what is wrong with my code. I am new at this.
using UnityEngine;
using System.Collections;

public class Shooter : MonoBehaviour {

	// Use this for initialization
	public Rigidbody bullet;
	public float power = 1500f;
	public float moveSpeed = 5f;	
	// Update is called once per frame
void Update () {
		float h = Input.GetAxis("Horizontal") * Time.deltaTime *
moveSpeed;
	float v = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed;
		transform.Translate(h, v, 0);
		if(Input. GetButtonUp("Fire1")){
		Rigidbody instance = Instantiate(bullet, transform.position, transform.rotation) as Rigidbody;
		Vector3 fwd = transform.TransformDirection(Vector3.forward);
			instance.AddForce(fwd * power);
	}
}

You don't want to tell us what the compiler error is, what line it's on? Please post the entire error message.

1 Answer

1

if(Input. GetButtonUp(“Fire1”)){

There is a space between the . and G