I am getting the error “Assets/NetworkManager.cs(34,1): error CS8025: Parsing error”.
Code:
using UnityEngine;
using System.Collections;
public class NetworkManager : MonoBehaviour {
// Use this for initialization
void Start () {
Connect();
}
void Connect(){
PhotonNetwork.ConnectUsingSettings("1");
}
void OnGUI(){
GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString ());
}
void OnJoinedLobby(){
PhotonNetwork.JoinRandomRoom ();
}
void OnPhotonRandomJoinFailed(){
PhotonNetwork.CreateRoom(null);
}
void OnJoinRoom(){
SpawnMyPlayer ();
}
void SpawnMyPlayer(){
PhotonNetwork.Instantiate("PlayerController", Vector3.zero, Quaternion.identify,0)
}
}