Parsing Error CS8025

I am getting the error “Assets/NetworkManager.cs(34,1): error CS8025: Parsing error”.
Code:

using UnityEngine;
using System.Collections;

public class NetworkManager : MonoBehaviour {

	// Use this for initialization
	void Start () {
		Connect();
	}
	
	void Connect(){
		PhotonNetwork.ConnectUsingSettings("1");
	}

	void OnGUI(){
		GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString ());
	}

	void OnJoinedLobby(){
		PhotonNetwork.JoinRandomRoom ();
	}

	void OnPhotonRandomJoinFailed(){
		PhotonNetwork.CreateRoom(null);
	}

	void OnJoinRoom(){
		SpawnMyPlayer ();
	}

	void SpawnMyPlayer(){
		PhotonNetwork.Instantiate("PlayerController", Vector3.zero, Quaternion.identify,0)
	}
}

You have a typo.
Quaternion.identifyQuaternion.identity