Parsing Error

using UnityEngine;
using System.Collections;

public class EnemyAI : MonoBehaviour {
	public Transform target;
	public int moveSpeed;
	public int rotationSpeed;

	// Use this for initialization 
    void Start () {
		  GameObject go = GameObject.FindGameObjectWithTag("Player");
		  target = go.transform;
	}

    // Update is called once per frame
	void Update () {
		  Debug.DrawLine(target.position, myTransform.position, Color.yellow);
		
		  //Look At Target
		  myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
	
		  //Move Towards Target
	  	  myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
	}

It’s on the line after //Move Towards Target myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;

You don’t have a closing bracket for your class! (assuming this is the full code) You should try to provide more details about the error

You need to have closing braces for your class and you need to declare myTransform.