using UnityEngine;
using System.Collections;
public class EnemyAI : MonoBehaviour {
public Transform target;
public int moveSpeed;
public int rotationSpeed;
// Use this for initialization
void Start () {
GameObject go = GameObject.FindGameObjectWithTag("Player");
target = go.transform;
}
// Update is called once per frame
void Update () {
Debug.DrawLine(target.position, myTransform.position, Color.yellow);
//Look At Target
myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
//Move Towards Target
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
It’s on the line after //Move Towards Target myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;