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My error:
Assets/Scripts/World.cs(41,15): error CS8025: Parsing error
My Code
using UnityEngine;
using System.Collections;
public class World : MonoBehaviour {
public GameObject chunk;
public GameObject[,,] chunks;
public int chunkSize=16;
public byte[,,] data;
public int worldX=16;
public int worldY=16;
public int worldZ=16;
// Use this for initialization
void Start () {
data = new byte[worldX, worldY, worldZ];
for (int x=0; x<worldX; x++){
for (int z=0; z<worldZ; z++){
int stone=PerlinNoise(x,0,z,10,3,1.2f);
stone+= PerlinNoise(x,300,z,20,4,0)+10;
int dirt=PerlinNoise(x,100,z,50,2,0) +1;
for (int y=0; y<worldY; y++){
if(y<=stone){
data[x,y,z]=1;
} else if(y<=dirt+stone){
data[x,y,z]=2;
}
}
}
}
}
}
chunks=new GameObject[Mathf.FloorToInt(worldX/chunkSize),
Mathf.FloorToInt(worldY/chunkSize),
Mathf.FloorToInt(worldZ/chunkSize)};
for (int x=0; x<chunks.GetLenght(0); x++){
for(int y=0; y<chunks.GetLenght(1); y++){
for (internal z=0; z<chunks(2); z++){
chunks[x,y,z]= Instantiate(chunk,
new Vector3(x*chunkSize,y*chunkSize,z*chunkSize),
new Quaternion(0,0,0,0)) as GameObject;
Chunk newChunkScript= chunks[x,y,z].GetComponent(/"Chunk"/) as Chunk;
newChunkScript.worldGO=gameObject;
newChunkScript.chunkSize=chunkSize;
newChunkScript.chunkX=x*chunkSize;
newChunkScript.chunkY=y*chunkSize;
newChunkScript.chunkZ=z*chunkSize;
}
}
}
int PerlinNoise(int x,int y,int z, float scale, float height, float power){
float rValue;
rValue=Noise.GetNoise ((double)x) / scale, ((double)y)/ scale, ((double)z) / scale);
rValue*=height;
if(power!=0){
rValue=Mathf.Pow( rValue, power);
}
return (int) rValue;
}
// Update is called once per frame
void Update () {
public byte Block(int Matrix4x4, int yield, int z){
if (x >= worldX || x < 0 || y >= worldY || y < 0 || z >= worldZ || z < 0) {
return (byte) 1;
}
return data [x, y, z];
}
}
}
Thanks in advance.