Hi I’m new to Unity. Is it possible to pass bones weight, bones matrix to shader, and stop CPU skinning? Unity has GPU skinning, but the requirement is opengl es 3.0, CMIIW. I would like to make it to opengl es 2.0 instead.
Thanks, Magoga. It says “Unity computes the blending of vertices in software; thus, this topic is less relevant for Unity programmers.”. So does it mean we can’t stop Unity from blending the vertices in software?