Partial skeletal blend

Hi everyone,

Im looking to do a partial skeletal blend.

For example, I have three animation clips, one of my character’s lower half walking, another clip of the characters top half doing a walking cycle, and the third clip that of my characters upper half performing a punch.

What im trying to accomplish is allowing this character to walk while punching and blend back into the upper body standard walking clip

or is this possible at all with the AnimationController + Animation Clips system?

Thanks

Yes totally possible. Look into override layer in mecanim.