So I’m trying to figure out how to do this mechanic and if it’s even possible.
I know how to, or at least can figure out, how to swap textures or materials in real time from the script but the problem here is I don’t necessarily want to swap out the whole texture.
Basically what I have is a 2.5D side scrolling game. At some points the player can activate a large reticle that be overlain on the entire screen and will move with the mouse cursor. Inside this reticle, I want to switch the textures of the objects but I only want this to happen INSIDE the reticle. If an object is half in and half out of this reticle, it should have both the normal and the new texture on it. The reticle can be circular or rectangular.
Here is an example of what I’m looking for,
There won’t be many objects within this reticle at any given time but it’s not a simple color swap as I have done in this example, it would be full textures.
So any ideas? Is this even possible? If so how would I go about doing it?
Appreciate the help.