[Partially Solved] Play Random Song

Hi All,

I’m trying to play a random song and can’t seem to get it to work. Unity isn’t recognizing “Random”.
I have four songs called “game_music.mp3”, “game_music2.mp3”, “game_music3.mp3”, “game_music4.mp3” located in my Audio folder.

Here is my current code, which plays just “game_music.mp3” (which is Element 1 in my MusicBase script). I’m looking to randomly play either Element 1, 2, 3, or 4 each time this code is ran.

private GameState GameStatus;
	public bool itemsHided;
	public int moveID;
	public int lastRandColor;
	public bool onlyFalling;
	public bool levelLoaded;
	public Hashtable countedSquares;
	public Sprite doubleBlock;
	public bool FacebookDisable;

	public GameState gameStatus {
		get { return GameStatus; }
		set {
			GameStatus = value; 
			if (value == GameState.PrepareGame) {
				MusicBase.Instance.GetComponent<AudioSource> ().Stop ();
				MusicBase.Instance.GetComponent<AudioSource> ().loop = true;
				MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [1];
				MusicBase.Instance.GetComponent<AudioSource> ().Play ();
				PrepareGame ();

Any help would be EXTREMELY appreciated!

Thanks!

I have a temporary fix. This seems to be working now.

private GameState GameStatus;
	public bool itemsHided;
	public int moveID;
	public int lastRandColor;
	public bool onlyFalling;
	public bool levelLoaded;
	public Hashtable countedSquares;
	public Sprite doubleBlock;
	public bool FacebookDisable;
	int GamePlaySelection = 0;

	public GameState gameStatus {
		get { return GameStatus; }
		set {
			GameStatus = value; 

			if (value == GameState.PrepareGame) {
				GamePlaySelection = UnityEngine.Random.Range (1,4);
				MusicBase.Instance.GetComponent<AudioSource> ().Stop ();
				MusicBase.Instance.GetComponent<AudioSource> ().loop = true;
				if(GamePlaySelection == 1)
					MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [1];
				if(GamePlaySelection == 2)
					MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [2];
				if(GamePlaySelection == 3)
					MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [3];
				if(GamePlaySelection == 4)
					MusicBase.Instance.GetComponent<AudioSource> ().clip = MusicBase.Instance.music [4];

				MusicBase.Instance.GetComponent<AudioSource> ().Play ();
				PrepareGame ();