Partially Transparent Minimap Camera

Hi,

I am using a camera for a mini-map and want to have it partially transparent.

Is this possible in unity, and how would you do it?

Thanks,

Yes in the pro version.

Point the mini map camera to a texture, and point the render texture to a guiTexture.

If you have the pro version you can also use the KGFMapSystem and assign an alpha mask to define the shape or transparency of your minimap.