ParticlClouds Package v2 (Volumetric Clouds!!)

This is version 2 of my cloud package:
The Main new feature is a fancy real Volumetric Effect.
You can control the color of the cloud and the highlight!

Demo1
Demo2

This package is a bit heavier on your system then v1, if you need thousands of clouds then I suggest you try out v1.
If you want more accurate looking clouds, v2 is for you. :wink:

now go download this package!!


363277–12621–$volumtriccloudpackage_132.unitypackage (1.59 MB)

1 Like

this is nice :slight_smile: One question tho… Can I use it for my game?

yes 8)

These are awesome. You do fantastic work on these.

I’ll bet you could do some fantastic fog as I love your work on these clouds.

Do you have a PayPal account so I can pay you to do some fog for me?

These are fantastic.

One question: Do they cast shadows?

I like them a lot, but wish you wouldn’t use Simulate In World Space on the particle emitter. When set that to false, you can parent them to something else and give a nice wind effect. It’s time for lunch, but if anybody can’t figure out what I mean, I will explain it later. Oh, and these make for some nice swampy fog.

These look fantastic!.

I would suggest to put some “parts of clouds” over each other because they look a bit “planar”, like a thick planar area.

I dont have in my project a real need for volumetric clouds, but yes could be a hot feature if these could be emited as dust or smoke trails to use as dust that comes from cars when driving in a dirty road or when braking hard or burning tires.

Excellent work anyway and thanks for sharing!!!

Hey,
they look really really nice! But theres a problem if the camera goes too far away from the clouds. After a certain distance the get darker and darker until they get black. What can i do to prevent them doing this?

Hmm does this only happen when Fog is on?
I just noticed the shader has a set fog color

Use this shader:

Shader "Particles/Alpha Blended" {
Properties {
	_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
	_MainTex ("Particle Texture", 2D) = "white" {}
}

Category {
	Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
	Blend SrcAlpha OneMinusSrcAlpha
	AlphaTest Greater .01
	ColorMask RGB
	Cull Off Lighting Off ZWrite Off
	BindChannels {
		Bind "Color", color
		Bind "Vertex", vertex
		Bind "TexCoord", texcoord
	}
	
	// ---- Dual texture cards
	SubShader {
		Pass {
			SetTexture [_MainTex] {
				constantColor [_TintColor]
				combine constant * primary
			}
			SetTexture [_MainTex] {
				combine texture * previous DOUBLE
			}
		}
	}
	
	// ---- Single texture cards (does not do color tint)
	SubShader {
		Pass {
			SetTexture [_MainTex] {
				combine texture * primary
			}
		}
	}
}
}

This shader ignores the Fog:

Shader "Particles/Alpha Blended" {
Properties {
	_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
	_MainTex ("Particle Texture", 2D) = "white" {}
}

Category {
	Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
	Blend SrcAlpha OneMinusSrcAlpha
	AlphaTest Greater .01
	ColorMask RGB
	Cull Off Lighting Off ZWrite Off Fog { Mode Off}
	BindChannels {
		Bind "Color", color
		Bind "Vertex", vertex
		Bind "TexCoord", texcoord
	}
	
	// ---- Dual texture cards
	SubShader {
		Pass {
			SetTexture [_MainTex] {
				constantColor [_TintColor]
				combine constant * primary
			}
			SetTexture [_MainTex] {
				combine texture * previous DOUBLE
			}
		}
	}
	
	// ---- Single texture cards (does not do color tint)
	SubShader {
		Pass {
			SetTexture [_MainTex] {
				combine texture * primary
			}
		}
	}
}
}

I have reuploaded the package with the correct shader!

Thank you, that was it- :slight_smile:

these clouds are awesome. thank you.


On a kind of similar note, would it be possible to write a script that actually makes the particle color based off the vertex color of a mesh particle emitter? I’m thinking of kind of like a ‘baked cloud shadow’.

You’re a hero!

Epic!

Wow!!Very cool.Thanks for share.

This is really beautiful! I’ll try it later.
Thank you for sharing this.

Beauty, thanks for sharing !!

holy!

Another epic win for the freeware world. Be sure to check you name under Heaven or Hell Credits friend! (as soon as it have one :> )

PS: How can i change the clouds position? they seems static in my project. =(

Look really good!

Help me Ikke i really want you to be on my project´s credits!

My freeware friend!

=)