Particle bake trail mesh contains invalid vertices

Open the project and launch the SampleScene;
Drag the ParticleSystem in the scene to anywhere and move around;
There is a mesh renderer with a baked trail mesh next to the particle;
As you could see the baked mesh always contains some vertices at the original position.


This counld be reproduced on Unity 2019.3.

5904422–630272–particlebake.zip (25.8 KB)

Hi, thanks for this. Please report it via the bug reporter (Help / Report a Bug inside the Unity Editor)

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It’s done already: https://fogbugz.unity3d.com/default.asp?1250834_6r3s1dv4pratal5u

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