Particle Clipping Terrain

Scratching my head on this one.

I have a particle (billboard) that is clipping/penetrating into the terrain.

I’ve tried the ‘queue = overly’ solution in editing the shader to no avail. The particle continues to render before the terrain.

Any possible solutions would be greatly appreciated!

Ok, seek and ye shall find. A sharp chap over at Polycount lended a very helpful hand. My explosions now render on top of the terrain.

http://www.polycount.com/forum/showthread.php?p=2044207#post2044207