Particle Cloud Package

No fancy volumetric clouds here, but decent Particle Clouds you can fly through!

Here is the Webplayer

This package is free, put it to good use :wink:
Download below


349285–12145–$clouds_191.unitypackage (20.2 KB)

5 Likes

Interesting :slight_smile:

I’m currently working on different cloud textures for a more volumetric effect… this will be in V2
I hope these pictures make you drewl:


Those are fantastic, ikke998. Thank you for making those available for us!

wow, this is really cool!

Downloaded.Thanks!

Nice demo! Could not get the package to work thou. :?

it’s a zipped file and inside it there is a .tar file, archtemp.tar, just rename it to archtemp.unitypackage and it should work.

thanks for this package btw!

Cool ! thanks !

they look gorgeous

Nice work. You should consider posting this on the wiki.

This is fantastic. Thanks!!

I’m working on something similar. How do you plan to render the clouds?

If you just paint more elaborate textures, clouds will look very weird when viewed from below or above, because the shadowing/darkness will be incorrect and in side-ways.

Personally I’m working on an elaborate set-color-on-particles algorithm to get a more correct effect. However, it requires alpha blended sorted rendering which can create some annoying flickering when you move the camera around.

Any ideas?

Realy nice, especially that you share it. Though shading must be improved.

Interesting stuff, really nice.

Thanks for the share :smile:

Cheers,
-Curious

The clouds are very realistic :smile:

thanks again

Thanksf for share.

That’s the best particle cloud I’ve seen… and the only one I’ve seen… anyway, thanks for sharing (espacially for free, ‘cause I’m broke ^^’)

Can u make a tutorial plzzzzzz

I know this is an old thread, but I took the liberty of updating this to the new Shuriken system. Ikke998, I hope you don’t mind me posting the updated version.

1027614–38132–$Clouds_shuriken.unitypackage (23.8 KB)

I’ve tested the framerate and it’s now marginally faster, but this is more an update just in case the legacy system is no longer supported in a later release.

Side-by-side screenshot of the old and new systems. Left is new, right is old.

Edit: I noticed that sometimes when passing through the clouds, the textures would get dark borders which looked strange. Changing the shader from the custom one to the default soft additive one seems to fix this, and the clouds look essentially the same.

Also unlike the post above mine might imply, these are simple drag-and-drop particle effect prefabs.