Particle Collision. Help Please!

Hi I am trying to make a firefighter game where I use the water fountain asset to put out the flame asset. I want the flame to be put out once the fountain hits the flame. I already scripted the fountain to emit and not emit when i press a button. But i need the fountain to make the flame stop emitting. I could use some help. I have no idea where to start with this. Thanks for the help.

On the fountain particle emmiter you need to add a 'world particle collider’ component and make sure ‘send collision message’ is ticked and that you select the layers it collides with in ‘Collides with

1500008--84338--$particlecollider.png

Then on your fire prefab script you detect the collisions with the water emitter and do whatever you want:

void OnParticleCollision(GameObject other) 
	{
		// put the fire out
	}

Oh thanks a bunch m8 :stuck_out_tongue: