When a particle is created by my particle emitter (it’s a large and long particle) and it is instanced inside a collidable object. It doesn’t trigger the OnParticleCollision() event of the particle. It doesn’t bounce either if I would want that to happen.
How do I make a particle send the event when it is spawned inside the object?
Update
I tried to use the IsTrigger interface, but World Particle Colliders don’t seem to respond to triggers and therefore, there is no registration of the trigger event as well (enter/stay/leave)
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