It would be great if there was option to set collision shape for particles.
The use case is that it would allow to make better looking effects, for example consider destruction of wall that spawns flat parts or bricks. In current setup collision is going to look very weird because sphere is much larger than “flat” mesh and it should not roll. In this case adding simple “box collider” would make collision way more real.
I know we can use rigidbodies and particle systems, but GPU is way faster and very often debris does not need very complex physics, just to fall on SDF or some shape.
Are there plans to add collision shapes to particles?
Collision still needs some update and “box collider” as well as an option for “rolling upon collision” are part oh the needed improvement. So Box collider is on the list of “collision improvement” but isn’t being worked on at the moment.
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