Particle Collisions Not Working

The native particle system does not appear to trigger collision events in WebGL builds. They will work as expected in the editor, but not in builds (tested Firefox and Chrome).

I’ve tried both using sub-emitters that burst on collision, and a script calling OnParticleCollision() events. Again, both work as expected in the editor, but not builds.

Any error in the browser log ?

Anyway, that sounds like a bug. Would you mind submitting a repro project and quote the bug# here ?

Hm, not sure what’s going on. Did a fresh project to just set up and collisions work as expected. Would submit the project where it’s broken, but I’m under NDA. Will see if I can extract out the system specifically.

Not sure what I did but now it’s working. User error.

Thanks for the fast reply!