Particle Effect Damage From Box Collider

I have this script attached to my particle effect collider box I built and as you pass though it you take damage. What I am needing is that if you pass though it you take damage but if u stay in it you contiue to take damage.

This is my damage code:

//DamageTrigger.js: A simple, variable damage trigger which can be applied to any kind of object.  
//Change the damage amount in the Inspector. 

var damage: float = 15.0;
var playerStatus : Player_Status;

function OnTriggerEnter(){
	print("ow!");
	playerStatus = GameObject.FindWithTag("Player").GetComponent(Player_Status);
	playerStatus.ApplyDamage(damage);
}

David,

You can just set the variable playerStatus on enter and unset it on exit. Then have an Update function call the apply damage method

function OnTriggerEnter()
{
    playerStatus = GameObject.FindWithTag("Player").GetComponent(Player_Status);
}

function Update()
{
    if(playerStatus != null)
        playerStatus.ApplyDamage(damage);
}

function OnTriggerExit()
{
    playerStatus = null;
}

FYI, you might want to either lower the amount of damage taken or have a delay on how often to apply damage. Another thought is you could apply an initial damage of 15 when you enter the collider and then have a different amount you deduct for the time you spend in the collider.

Hope this helps,

Adam