Particle effect from standard mesh

Trying to create an effect similar to Skinner(which relies on Skinned mesh renderer) but using a standard static mesh instead. ie a swirling particle effect with the mesh as a source or emitter

Is anyone aware of any Assets or github projects which might point me in the right direction?

Skinner is basically a collection of Keijiro’s other effects on top of a GPU skinned mesh tracked. I would suggest looking over his other repositories.