Here’s what I want to do:
- Place a GameObject in a scene with a mesh.
- Add a shuriken particle system and have it use the exact mesh in the scene (including scale, position, etc) as the emitter.
More specifically, I am trying to use shuriken to create a sparkle effect on the surface of an object. I’ve done similar things on other platforms.
When I try to do this in Unity I don’t see a way to associate my mesh in the world with the emitter. When I set the emitter shape mesh from the project window it just uses the default values from there.
Would greatly appreciate a step by step guide to how to do this and/or an example of someone using a mesh shape emitter with Shuriken. Thanks in advance!