Particle effect turns black when Fog is enabled.

I have several particle effects in our game, and all of them are rendered black when Fog is enabled (in the render settings). Once the player gets close enough to these particle effects, they begin rendering with the correct colors. How can I prevent my particle effects from rendering pure black when at a distance?

I’m having this exact issue. Anyone find a solution?

The particles of the particle effect are rendered due to its material. If you don’t assign a material, you’ll probably see a magenta color even with the fog. If you use a normal diffuse material, it won’t show in the fog, so try to change your material shader to “Particles/Priority Addictive (soft)” and you’ll see it in the fog.