Particle effects don't work on level reload

I’m using the included particle effect “Light Snow”, and upon first load of the level they work fine, but when I call Application.LoadLevel(levelName); again, it doesn’t work. Any ideas?

You have to give a little more info… Does the level you load have the prefab? When you pause the game, Do you see the particle effect in the scene? does it say that emit is true?

need more info :wink:

I gave all of the necessary information actually.

Yes, no (however if you meant stop, then yes), of course, I would not be as stupid as to post here with a simple check box problem.