Particle Effect's mesh renderer is not working

Hello everyone, I am making an RPG game and there are various weapons in this game and when my character strengthens these weapons, it emits colorful vapors. It works fine in the editor, but when I play on mobile, the steam does not cover my weapons. I thought that the reason for this problem was that the mesh renderer in the shape section in Particle Effect was filled in the editor but not on mobile, but when I tested it and printed it on the mobile screen, it appeared to be assigned. No matter what I did, I couldn’t find the problem or its cause. I’m new, but I think friends with years of experience can help me. I would be very happy if there is someone among you who knows and can help.

This screenshot is an image I saved while testing in the editor.

9753565--1396189--VillegYuzde80.png

These are the screenshots I recorded while testing on mobile.


If you pay attention to the screenshots, the particle effect occurs and after it is created, the mesh fills inside the renderer, but the shield is not covered with the particle effect. I hope someone will write the reason for this problem and solve my problem. I’m not the only one with this problem, other friends have similar problems too. The answers given here will solve your problems in the future.

Hi, does the problem go away if you enable read/write on the mesh importer for the specific meshes?

I didn’t understand exactly what you said. Can you explain?

Apologies, I am talking about Read/Write Enabled which can be found on the model importer of your FBX file for example.

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Thank you very much for this favor you did me. Thanks to you, you solved my problem, which I have been trying to solve for a week, in 1 second. Thank you very much. I hope everything goes well for you.

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