Particle Effects rendering pink


I have a simple Particle System in URP with Bake to Mesh mode selected. However, it renders as pink squares on device, while looking fine inside of Unity. I did my best to follow the guidelines. Here are my settings:

All ideas appreciated!

Hi there, thanks for the report. I’ve been able to replicate. We’ll push a fix soon and I’ll search for a workaround in the meantime.

Hi again! Upon revisiting, I’m unable to replicate. I think perhaps I used the (unsupported) particle lit shader that produced the error texture. Are you able to please file a bug report and share the ticket id? You can also try to create a new material with the URP->Particle->Unlit shader and assign it to the Particle system’s renderer. It might behave differently for you than the default. Thanks!