Hello, I have a material which has the rendering mode set to transparent, this is done so I can change the transparency when the player walks behind the object. I have also created a particle emitter and all is working fine, apart from one issue. The particle effects are showing in front of the object with the transparent object, basically I am seeing the particles through the object. Does anyone possibly know of a way I could stop this from happening?
Edit : Think I may have fixed it by using 3999 in the rendering queue. Not looking perfectly, so I am now wondering if it is possble to change the render mode in code when executing. Didnt want to create a bunch of new threads so thought it best just to add on here